About Me
Hello my name is Anthony DiDonna. I am a recent graduate from UCF with a bachelors degree in Digital Media: Game Design. I've always had a passion for video games and that ended up in trying to develop games. I started with learning programming and trying to learn all the different languages I could, even if it was just the basics of them. I also delved in the area of 3D modeling and I really enjoyed that as well. I didn't want to limit myself to one area of the process so I tried to learn every aspect there is about designing and developing video games to make them fun interactive experiences that people won't want to forget.
I am game developer who primarily utilizes Unreal Engine 4 throughout most of my projects. While I usually use Unreal Engine 4, I am also proficient in other Game Engines such as Unity. I primarily like to deal with technical art related things like shader/ material creation and visual effects, but here is a full list of my skillset (work in progress).
- Blueprint visual scripting language in Unreal Engine 4
- C# Programming language in Unity3D
- Master material creation
- Dynamic animated material creation
- Particle systems and Particle materials
- Lighting scenes
- Level building
- 3D Asset creation
- 3D Asset pipeline optimization and organization
Contact Info
- Email I can be contacted at: adidonna@live.com