Anthony DiDonna

Technical Artist

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Games 3D Models About me Technical Art




Games I've worked on




Ongoing Develeopment

Virtual Battlegrounds



Webpage: Virtual Battlegrounds
Role: Technical Artist

About the game: Virtual Battlegrounds is Virtual Reality Battle Royal currently under development by Cyberdream. It is aiming to be the ultimate VR battle royale.


The things that I was responsible for in the game was as follows:


This is a project that I am currently working on with a team of 13. The project has been in production for a little over a year as of September 2018. ______________________________________________________________


Game Design Workshop Fall 2017

Red Tide



Itch page: Red Tide Itch Page
Role: Tech Lead

About the game: Red Tide was a third person wave survival game set in a post apocalypse where mutated sea creatures have broken loose. The goal of the game is to survive 5 waves of various mutated sea creatures until you are rescued by a sea plane.


The things that I was responsible for in the game was as follows:


This was my third and final workshop game at UCF also using Unreal Engine 4 with a team of 11. We utilized Unreal's blueprint visual scripting to do all the programming with it. A couple of the smaller goals that I had for this project was to see about making a projectile based shooter instead of using line traces/raycasts, and also to utilize Unreal's deferred decal system to make the level more visually interesting. ______________________________________________________________


Game Design Workshop Summer 2017

Project Backfire



Itch page: Project Backfire Itch page
Role: Tech Lead

About the game: Project backfire is an action survival game that was all about dodging falling bombs to get the highest score while the difficulty continued to increase.


The things that I was responsible for in the game was as follows:


This was my second workshop game at UCF also using Unreal Engine 4 with a team of 8. We utilized Unreal's blueprint visual scripting to do all the programming with it. One of the true challenges with this game was the ability to get multiplayer in the game. I used my knowledge from the last game I had a hand in to make sure this game was more focused in on tight gameplay while not making things too difficult with it's balancing. ______________________________________________________________


Game Design Workshop Spring 2017

Fenrir Unchained




Itch page: Fenrir Unchained Itch page
Role: Co-Creative Director and Tech Lead

About the game: Fenrir Unchained is a puzzle action game in a Nordic setting. You play as one of Fenrir's two children in order to break him out and incite Ragnarök.


The things that I was responsible for in the game was as follows:


This was my first workshop game at UCF using Unreal Engine 4 with a team of 10 people. It was my first real challenge to figure out how to make a complete game from start to finish with a team. I figured out how to do a lot of things and it was a really good learning experience. ______________________________________________________________